Role-playing training
A difficult customer, a refusal, a diagnosis delivered badly. People learn those by making the call and living with it — not by watching someone else make it.
See what Wall of Voice could look like for your audience.
Question
How people can answer

This is what your audience taps.

1. Welcome — help me finish the album

2. Which track should open the record?

3. Tell me what that song means to you

4. Which city should we play next?

Tell me what that song means to you
Record a videoWrite a commentQuestion
What you ask after the video
How people can answer
Each answer names where it leads: another scene, an ending, or a link out. One question can branch while the rest of the scenario runs straight.
A step can ask for a spoken answer rather than a click. "Now tell them" is the whole exercise, and it comes back with a transcript.
Put the options on the video itself as buttons, timed to appear when the moment arrives, and point each one at a different outcome.
A path can stop on its last frame, on purpose. Losing the customer is a legitimate outcome, and the scenario is allowed to say so.
Per-step engagement and drop-off show where a scenario stalls — usually one badly-worded option, not the whole exercise.
Every path someone took, every answer they recorded, kept together with them. Reviewing a trainee is reading one row, not hunting files.
The scenario is steps with a video and a question underneath, and an answer's destination outranks the step's. That is why you can build the whole thing as a straight sequence first and make exactly one question branch later — the step's own ending stays the fallback for everyone who did not take a route of their own.
Every destination speaks one vocabulary — play the next step, jump to a specific one, end here, open a URL — whether it is an answer, a button on the frame, or the end of a scene. Learning it once is the whole learning curve.
Publishing checks the graph before a trainee does: a jump to a scene you deleted, a question that routes nowhere, a step nobody can reach. You get the list of what blocks it and where, instead of a dead end discovered mid-exercise.
Give them a way to say it. We'll walk through what Wall of Voice could look like for your audience.
See what Wall of Voice could look like for your audience.